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Archive for May, 2008

The latest version (v1.4) includes updates from all previous patches (v1.1, v1.2, and v1.3); and addresses the following issues:

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Changes for Vietnam 1.04
- Added Plus sign to 2D icon of vehicles carrying passengers.
- Fix for dropping single weapon causing all to be dropped.
- Added Flame Mines (see Movement section of Users Manual).

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This patch will update Sprint Cars: Road to Knoxville to version 1.04.

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This Patch Spider Man Version 1.1

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This patch fixes a problem that prevents the game from being launched.

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Some Problems encountered with the Gold Edition of Spellforce and the latest Patch 1.52, players were asked for a cd-key although the GE doesn`t require one. Here`s a fixed version for the patch, called 1.52a.

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Several improvements and additions are included in the latest patch for SpellForce 2 - Shadow Wars. The most interesting feature is the editor, which allows you to create your own thrilling PvP and free-game maps, this is the perfect tool for dedicated multiplayer fans. Now we`re talking about multiplayer, here`s a second great reason to install the patch, the replay function is now perfect way to preserve and review your glorious battles. The download contains some minor bug fixes and enhancementss and minor bugs. Have fun!

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JoWooD Productions has released an update for SpellForce 2 which solves multiplayer problems as well as the rarely occurring camera bug. The Patch works with SpellForce 2  Dragon Storm and SpellForce 2 Gold.

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This patch fixes some minor problems and logic issues and providing a far better gameplay. The problem with a GOld Edition and installed AddOn “Shadow of the Phoenix”, making internet games impossible, was fixed, too. And the new netcode is now really capable of hadnling several players with different language versions, both in coop and pvp games.

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May 25, 2008

Spartan Patch v1.017

The V1.017 patch was created after listening to all the feedback from the gamers on the Slitherine Forums at http://slitherine.aimoo.com. V1.017 focuses on improving the gameplay by re balancing the difficulty levels, major improvements in the AI and more feedback to the player about why the AI is making the decisions it does. The changes in V1.017 are quite hard to describe as they are all linked to gameplay & the feel of the game, so the changes are numerous and scattered through the code & data, but here is an attempt at a summary:

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